Resident Evil 7: Biohazard received generally favorable reviews, which praised the gameplay, graphics, and design. Pre-release reception for the game was generally positive, with critics comparing the game to Konami’s cancelled Silent Hills title and its P.T. demo. PlayStation VR was hailed for increasing player involvement. However, it was also subject to criticism, with decreased resolution and physical discomfort cited as its main complaints. Further criticism was directed at the game’s boss battles and the final chapter of the game. It had the third-best sales debut in the series and has sold over 3 million copies.
The story follows civilian Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family, and the “Molded”, a humanoid form of bacteria. Healing items are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented like Resident Evil 5 and Resident Evil 6, the survival horror element present in earlier installments and exploration took priority. Thus, the game uses a first-person perspective. It is the first full-length game to be developed in the RE Engine. Led by Koshi Nakanishi, the director of Resident Evil: Revelations, the development team consisted of about 120 people. The game was presented as a virtual reality demo named KITCHEN a year prior to its announcement at E3 2016.
The player controls the protagonist, Ethan Winters, from a first-person perspective. Although Ethan is a civilian who offers few combat skills, he is able to arm himself with a variety of different weapons including handguns, shotguns, flamethrowers, explosives and chainsaws against the Baker family, and a humanoid form of bacteria known as the “Molded”. Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are avoidable by means of stealth, or running away.
Unlike Resident Evil 5 and Resident Evil 6, the gameplay emphasizes horror and exploration over action. The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes found in save rooms may also be used to manage and store items for later use, and be retrieved from different item boxes. Items in the inventory can be used, examined, or combined with other items to increase their usefulness. Many of the game’s puzzles require that items be examined under certain conditions in order to reveal secrets. Tape recorders can be used to manually save the game’s progress, which depending on the given difficulty level, may require the use of a cassette tape. Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle. The PlayStation 4 version of the game is playable in virtual reality using the PlayStation VR headset, with the core gameplay mechanics remaining identical. The game will be playable on VR devices compatible with Microsoft Windows and Xbox One in 2018.