The Evil Within 2 is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. It is the sequel to the 2014 video game The Evil Within.
Similar to its predecessor, the game is a survival horror game. Played from a third-person perspective, the player assumes control of detective Sebastian Castellanos, who must descend into the world of Union to rescue his daughter, Lily. There are three difficulty modes, namely Casual, which producer Shinji Mikami recommends, Survival, and Nightmare. In The Evil Within 2, maps are larger and there are multiple ways for players to advance in a level. The player is also given an item known as “The Communicator”, which helps to highlight the objectives, resources, and enemies featured in the game’s world. It will also reveal Resonance points, which provides hints regarding what had happened in the world of Union. Players can explore the map area freely to complete side objectives and scout for resources, which are scarce. Players can engage in direct confrontation with enemies using weapons like guns, or use stealth to prevent themselves from being noticed or sneak behind enemies to kill them silently.
The game also features a crafting system, in which players can gather resources to craft new items such as ammo. Players can craft items at any time in the game, but doing so in a workbench requires less crafting materials. A customization system is also present. The Green Gel, introduced in the first game, can be used to customize Sebestian’s abilities, which are divided into five different trees: health, stealth, combat, recovery and athleticism. Weapons can also be customized using the weapon parts players collected through exploring Union.